#ifndef PATCHINFO_H
#define PATCHINFO_H
#include "StompedReality/Base.h"
#include "StompedReality/Core.h"
namespace StompedReality
{
namespace Asset
{
struct DLL_EXPORT PatchInfo
{
  StompedReality::ID glBinding;
  StompedReality::ID textureID;
  PatchInfo( )
  {
    this->glBinding = 0;
    this->textureID = 0xffffffff;
  }

};
}
}
#endif // PATCHINFO_H
